MagicaVoxel @ ephtracy [Win/Mac] 0.99.7.1 [5/29/2023]

A free lightweight GPU-based voxel art editor and interactive path tracing renderer. Feature Demo Demo2

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  • Download 0.99.7.1 (Beta) Plugin (Denoiser) Previous Versions Language Vox Format

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    FAQ
    • win64 : VCOMP140.DLL You may need to download this for windows: Visual C++ Redistributable for Visual Studio 2015
    • win64 : VCOMP100.DLL You may need to download this for windows: Microsoft Visual C++ 2010 SP1 Redistributable Package (x64)
    • macOS : unable to open the app: go to Security and Privacy panel to allow the app open.
    • macOS : Black screen: move magicavoxel.app outside the folder and then move it back.
    • macOS : too slow at retina resolution: disable Brush->Display->HDPI.
    • UI is too small: CTRL +/- to scale the ui. or change ui_scale in the config.txt file.
    • Multiple objects in the world editor: press TAB or double-click the background.
    • No middle mouse button: space + left drag to pan camera, z + left drag to zoom camera.
    • Black screen in the renderer: GPU cards or the driver don't meet the requirement.
    • Incomplete scene in the renderer: enable Sample>Geometry>Sparse. Also increase config.txt->render->dense_buffer/sparse_buffer.
    • Part of the model is under the ground: go to the world editor, move the object above the ground (or press G).
    • Models are deleted by mistake: The model can be recovered from the Trash.
    • Program crashed: The model can be recovered from "/cache/backup.vox".
    • Save screenshots for the whole window: CTRL+6 or CTRL+F6.
    • Exported models are not centered: enable IO->Export->Local.
    • Program crashed by corrupted backup model files: delete the backup files in the cache folder.
    0.99.7.1 - 5/29/2023
    • Animation (on the top, click left the arrow button)
      • Define the custom active timeline range (0-360) for the animation using the top two markers or in the popup menu.
      • Auto animation placyback.
      • Denoiser can be auto enabled for each frame of animation and turntable rendering.
    • Palette
      • use ctrl+drag to move (swap) multiple selected colors in the palette.
      • change/increase the H/S/V/R/G/B values of colors in group.
      • copy and paste selected colors to another palette.
    • Layer
      • Sort layers by names in the popup menu.
      • Select objects on the current selected layer.
      • use ctrl+shift+A to select all visible and invisible objects.
    0.99.7.0 - 12/18/2021
    • Animation Panel (on the top, click left the arrow button)
      • Click + to add a new frame.
      • Click + to replace an existing frame (otherwise, the frame won't be automatically updated).
      • Click - to delete frames.
      • Click the frame marker to select the frame.
      • Click the frame marker with CTRL/SHIFT to select/deselect multiple frames.
      • Drag on the selected frames to move them.
      • Drag on the selected frames with CTRL+SHIFT to duplicate them.
      • Right-Click the animation panel to open the menu (select all/inverse/none, and reverse frames).
      • Can Pack multiple models into an animation, or vice versa.
      • Can edit the models in local/global timeline.
      • Can have animation for both models and objects.
      • To move/duplicate animations, first put the animated models in a group object.
      • There are issues with the pivots in this version. Try to keep the frame models the same size.
    • Animation Rendering (Render->Image->Anim)
      • Define the start and end frames.
      • Click "Render" button to Render.
      • Most of the rendering and camera settings can be modified in the console now.
    • Transform Edit (Scene Editor)
      • Copy/Paste Transform/Rotation/Translation of objects.
      • Explicitly edit the position of objects
      • New gizmo
    0.99.6.4 - 09/05/2021
    • New Pattern Library Panel (Star icon on the right panel)
      • Create (or import) all assets in a single project.
      • Load the asset project as a pattern library.
      • Drag and drop assets into the scene.
      • Enable "Match" to automatically match the pattern palette to the scene palette.
      • Resize panel to display more patterns.
    • New Scene Outline Panel (Second icon on the right panel)
      • Right-click menu to rename objects, expand/close groups, hide/unhide objects.
      • Double-click to enter an group or a model. Then you can select and edit inner objects/voxels.
      • Click the active objects (in the current group) to select them. Press SHIFT/CTRL for multi-selection.
      • Click the circle icon to hide objects.
      • The layer color is shown on the right.
      • Use the arrow keys to change the order of objects. Press SHIFT to move to first/last.
      • You can create new object, rename object even in the model editor mode.
    • New Layer Panel (In the world editor)
      • Click on the left of the circle to change the layer of the selected objects (triangle will be shown).
      • Click the circle to hide the layer.
      • Click ion the right of the circle to select the active layer (new created objects will use this layer).
      • Right-click the name to show the menu to rename, hide layers.
      • Right-click the circle to change the color of the layer.
    • Camera Panel (The bottom panel)
      • Fov: change the camera field of view.
      • Speed: change the camera speed in the free mode.
      • Mouse: change the mouse sensitivity.
    • Multi-Language Translation
      • Check the repo: Language
      • Copy and paste the files (font, dict, locale) to the /config folder
      • "dict.txt" defines the dictionary for translation.
      • "font/" defines the freetype fonts.
      • "locale.txt" defines the font and dict files.
    0.99.6.2 - 09/26/2020
    • New Unified Material System[06/30/2020]
      • Blend Material: weighted blending Metal/Plastic/Glass/Cloud materials (similar to Disney Principled BRDF).
      • SSS Material: sub-surface scattering. transparency tp control light transmission. density to control light scattering.
      • Aborb/Scatter/Emissive Media Material: emissive cloud. can be contained in the glass with ior > 1.
      • Improved Alpha Blending: glass material, absorb media type, density = 0, ior = 0, transparency > 0
    • New Transform and Voxel Shader Brushes[09/26/2020]
      • Refactored the brush menu and add icons.
      • Voxel Shader Brush to use Voxel Shaders interactively and directly.
      • Transform->Scale Brush : live scale models, point sampled, low quality but fast.
      • Transform->Wrap Brush : live wrap/crop models with mirroring and spacing modes.
      • Geometry Mode->Line/Square/Circle: the old center mode is combined with the old line mode
      • World Editor->Pattern and Wrap Brush: can create patterns from selected object (check the pattern model menu on the right panel).
    • Rotate Transform Brush [09/26/2020]
      • Axis rotate : press any inner circle.
      • Screen rotate : press the outer circle.
      • Sphere rotate : press any point inside the outer circle.
      • Snap rotate : press SHIFT or SHIFT+ALT to snap angle to multiple of 5 or 15.
    • Voxel Shader[09/13/2020]
      • no need to define id for arguments.
      • use var to define alias of arguments. same as float var = i_args[id];.
      • can import and export arguments values.
      • can display compile errors in the console window.
      • can get color selections via: color_sel().
      • can get palette color via: palette().
      • increase number of arguments to 16.
      • add interation number to the interface.
    • Editing[09/26/2020]
      • Boolean operations for groups and objects.
      • Modify->Mask/Texture: mask and texture models with pattern models.
      • Sort: only sorts selected colors if number of selection is greater than one.
      • command log: display count of models, scene size, count of voxels for each color, etc.
      • command shear [axis] [scale] [scale] shear model, e.g. shear z 0.2 0.2 .
    • Camera Control Panel[09/26/2020]
      • click the arrow on the bottom bar to show the camera control panel.
      • can change camera global/local position, pitch/yaw/roll angles, save/load camera slots, etc.
      • press SHIFT to change values in smaller steps.
      • the nine values can also be modified by cmds cam x/y/z tx/ty/tz rx/ry/rz
    • Pattern Pack[09/26/2020]
      • can load all the models in a project as a pattern pack.
      • can create pattern pack from multiple selected objects.
      • use left/right mouse button to rotate the preview model; use mouse wheel to zoom in/out.
      • use 1/2 to select previous/next color in the palette.
      • use 3/4
      • use ctrl+alt to switch to pattern tool.
      • use ctrl to switch to free move tool.
      • use ESC to switch between pattern/move brush and select brush in the world editor.
    0.99.5.1 - 6/5/2020
    • Scene Editor
      • Double-click to enter/leave objects.
      • Right-double-click to leave objects.
      • New option to allow double-click to directly enter into a model.
      • New option to allow SHIFT + drag to duplicate/reference objects.
      • The latency of swiching between model editor and scene editor is reduced.
      • Ref-R recursively convert reference to duplicate.
      • Reset rotation to identity tool.
    • Brush
      • New brush selection tool: Brush modes (V/F/B/L/C/P) and options (mirror/axis) can be applied.
      • New resizable box brushe use gizmo to resize the box; press enter or other stroke/edit to commit.
      • New SDF brush: box brush + voxel shader.
      • ctrl + alt + drag to resize voxel brush.
      • Sculpt Brushes can be applied to either selected or unselected regions.
      • Region options are also applied to remove/replace voxel color brushes.
    • Live Crop and Fit
      • Fit tool allows fitting the size of multiple objects
      • Crop tool allows live resizing the canvas: drag arrow body to resize, drag arrow head to move
      • New 1/2 tool.
    • IO panel
      • export/import palette/materials/rendering/camera/notes settings in text format.
      • determine which components are saved in the vox file.
      • export options: only export selected objects; export models in local space.
      • import options: match similar colors in the palette; only import colors/materials for selected palette region.
    • Voxel Shader panel
      • Can bind user defined arguments to the interface via comments.
      • live update by using the box brush.
    • Palette Note panel
      • add note to each row of the palette.
    • Display
      • AO and constant shading modes.
      • Toggle background objects fading.
      • Change grid/edge/selection/background color.
    0.99.5 - 05/13/2020
    • Model Editor [04/05/2020]
      • Canvas size for single object increases to 256x256x256.
      • Rendering method in the editor view is changed to pure Ray Casting.
      • Most of the brushes and edit commands are shader-based (GPU accelerated).
      • Undo/Redo commands are compressed to reduce memory usage. (can undo up to 100 commands)
      • Can import jpeg images and export jpeg screenshot.
    • Multiple Color Selection in the Palette [04/27/2020]
      • the color and material modification (and some other cmds) can be applied to multiple colors now.
      • e.g., rand cmd now uses the multiple selection as random range.
      • click : single cursor selection;
      • drag : multiple selection;
      • shift + drag : add selection;
      • shift + alt + drag : remove selection;
      • can copy and paste color code from the right-click menu.
      • can select voxels by colors from the right-click menu.
      • can select colors by voxels from the right-click menu.
    0.99.4.2 - 9/8/2019
    • Intel Open Image Denoiser [0.99.4.2]
      • Requirement: 64bit system, 4GB memory
      • Installation: download plugin.zip and extract the content to the program folder.
      • Image->Filter->Denoise: denoise rendered images in the preview mode. use mouse wheel to zoom in/out, left-drag to move image.
      • Image->MRT: render additional albedo and normal images to help the denoiser to preserve details. note that it does not always improve the quality.
      • Sample->Bounce->Clamp: clamp energy to reduce noises.
    • Image based Lighting [0.99.4.1]
      • Sky->IBL: Image Based Lighting. use ".hdr" format panorama images to light the scene.
      • Fog: add Equi-angular sampling back to reduce noises. support fogs in othogonal views in a bounding volume.
      • Media: enable Sample->TR-Shadow to allow single direct lighting; enable Sample->MIS-Cloud to allow multiple direct lighting (very expensive).
      • Color all color options have their own color pickers which support HSV, RGB, H-Block and Hex values.
      • Palette Menu right click the palette view to show the pop-up menu.
    • Cloud [0.99.4]
      • Matter->Cloud: Media material which supports multiple scattering inside volume.
      • Sample->MIS-GGX: Multiple Importance Sampling (MIS) for GGX surfaces (Metal/Plastic/Glass) for better reflection.
      • Sample->TR-Shadow: Translucent Shadow which allows light passing though glass and cloud voxels. Only Glass->Attenuation can affect the light color.
      • can adjust Bounce->Diffuse/Specular/Scatter path depths separately.
      • can assign glass/cloud materials to sphere/cylinder shape voxels (for experiments only).
      • the renderer pipeline is refactored, which needs more time to improve, optimize and fix bugs.
      • some features such as fog scattering requires more researches.
      • frame drops and noises are expected.
    0.99.3 - 2/10/2019
    • Final Image Render : Render->Image Settings (Right Panel)
      • Photo Mode: up to 12000 x 12000 size images. Bloom effect is not available.
      • Turntable Mode: spinning camera animation with Motion Blur. Saved as name (frame index).png image sequence.
      • Both modes can render in the background.
      • You may need to disable vsyn in the GPU panel for this program.
    • Lens
      • Panorama Projection: Lens->Pano. Set image size width = height x 2
      • Focus: can fix or set focus distance by numbers.
      • Depth of Field effect can be enabled in all camera projection modes.
      • Fixed bugs for camera blades (images become darker) and grids.
    • Camera Control
      • X+left click to set the camera rotation center in both editing and rendering modes.
    • Export
      • add slices/cubes/point clouds export options
      • export settings (scale, axis, etc.) can be found in config/config.txt/io_*
      • export objects are named as [project name]-[index]-[object name].[ext]
      • the vertices of the mesh exports are using their global positions in the world editor.
    • Config
      • can modify edge/ground/background/fade color of the editor
      • add hotkey.txt in config/ folder to bind keys to commands.
      • the keys A-Z, 0-9, F1-F12 are recommended.
      • repeat token means that you can hold the keys to automatically perform multiple times of actions, e.g. undo/redo
      • commands may be refactored in the future. The feature is not robust. Use it carefully.
    0.99.2 - 9/29/2018
    • New Interface
      • Redesigned the interface
      • Slidable and resizable panels
      • SDF font rendering
      • CTRL+/- to scale UI size
      • a basic object list to show the scene graph, will be improved in future updates
    • Renderer
      • Large Sparse Volume: Sample->Geometry->SV the rendering volume increases to 2048x2048x1024. But the total number of solid voxels is still limited. SV Mode works with cubic voxel only
      • Voxel Shapes: new Clay shape with the previous supported shapes (Lego, Marching Cubes, etc.)
      • World Scale: rectangular voxels
      • Pixelated Illumination: Sample->PX
      • Can show sun disk in the sky; added Ozone attenuation
      • Fix bugs in orthogonal views
      • Voxel shapes and SV mode will be improved in future updates
    • Palette
      • CTRL+Drag: swap (move) color
      • CTRL+SHIFT+Drag: duplicate color
      • cmd pal sort [+-hsvrgb]: sort palette colors (e.g. pal sort vsh)
    • Voxel Shader
      • add xs_shader in config.txt
      • can execute subfolder shaders: xs sub/poly
    0.99.1 - 3/12/2018
    • Renderer (hidden menu)
      • Atmospheric Scattering Skydome: Rayleigh/Mie scattering
      • Bladed Bokeu: for large depth of field
      • Stretched Bloom Filter
      • Grids: can change Spacing, Width, and Color
      • Field of View (FOV): change range to: 1-360
      • Fix some bugs: e.g. Bloom dark points
      • More options are saved into file, format is changed as well
    • Editor
      • Align Objects in Editor
      • New object is using last model size
      • Fix importing files with unicode paths
      • Add default export and snapshots folders in config
    0.99 - 11/23/2017
    • World Editor
      • Support multiple objects
      • Larger scene area: (-1024, +1024)
      • Group objects
      • Reference objects/groups: modifying one of the references will affect the others
      • Transform objects: rotate, flip, move
      • Rectangle select: SHIFT to add selection, ALT+SHIFT to remove selection
      • Translation gizmo and free movement: Shift+move to get a referenced copy
      • Union combine objects
      • Copy/paste objects between world editor and model editor
      • Hide objects
      • Change order of objects for drawing and combination
      • Layers: to hide objects with same layer tag
      • Hotkey TAB to switch between model editor and world editor
      • Hotkey TAB/SHIFT+TAB to enter/leave groups
    • Renderer
      • Performance optimizations
      • Support larger volumes: 512x512x512, 1024x512x256 or 1024x1024x128
      • Can copy/paste materials using CTRL+C/V or Matter->C/P
      • Rendering settings are saved into file: lighting, lens, ground/edge colors, etc.
      • Blooming effect is automatically calculated, and can be paused as well
      • Can display constant color background: View->Back
    • View Cube
      • Smooth camera transition
      • Click the cube face/edge/vertex to set to 26 standard view angles (90/45)
      • Left-drag the view cube to rotate view
      • Hotkey 4 to recenter view; hotkey 5 to show one of the 6 face views (front, back, etc.)
      • Z+left drag to zoom view
      • X+left drag to rotate view
      • Space+left drag to move view
      • 7/8 to save/load view
    • Editing
      • Auto-saved to cache/ folder every 25 steps
    • UI
      • UI scaling for High DPI screens: enter ui scale 1.5 in console or change ui_scale in config.txt
      • Panel is scalable (some UI elements are hidden behind)
      • Palette: pick color from screen: ALT+left drag
      • Lower CPU usage: only redraw when needed
    • Limitations: will be improved in future version
      • Not stable
      • Export: can only export single models, cannot export models with offsets and names
      • Render: no voxel shapes
      • Animation: no frame based animation
    0.98.2 - 4/1/2017
    • Bloom
      • Click the button in Bloom section to calculate bloom effect when any rendering setting has been changed
      • It has its own progress bar, and uses the same number of samples from the top
      • When adjusting the weight with the slider, it won't restart rendering
      • It will enable Camera->ACES automatically
    • Bokeh
      • It has larger aperture size for DOF (depth of field)
    • HDR Emissive Material
      • Formula is changed to Emit * (10 ^ Power)
      • Glow is only used to enhance Bloom and Bokeh effects
    • Pause Rendering and Instant Feedback
      • Click Image->|| to pause progressive rendering
      • Enable Sample->GI
      • Every change of material will be immediately displayed in viewport
      • (*expensive option, higher end GPU recommended)
    • Sky Background
      • Enable View->Back (CTRL+B) to display sky as background
      • The fading ground into horizon is controlled by Fog slider
      • For real fog, enable Fog firstly
    • Ground Material
      • Now you can use Alt+LButton to click the ground, and then assign Metal material to it
    • Pixelated Rendering
      • Turn off View->AA to disable Anti-Aliasing and set image size small (128, e.g.)
    0.98.1 Beta - 12/30/2016
    • Selection
      • New Box/Rect/Region selection brushes
      • New selection tools Edit->Select: Copy/Paste, Deselect/Inverse Select, etc.
      • Attach/Erase/Paint brushes can only operate on unselected voxels
      • Move/Remove Color/Replace Color brushes can operate on both selected and unselected voxels
      • Edit Tools can only operate on selected voxels
      • Transform Tools Flip/Rot/Loop/Scale/Repeat modify selected voxels around local center
      • Export only exports selected voxels if selection exists
    • Selection Brushes
      • +SHIFT to add selection, +SHIFT+ALT to subtract selection
      • Box Select: select voxels within a box
      • Rect Select: select voxels within a screen rect: K+RButton click voxel to navigate to 90 degree view
      • Region Select: select voxels within same volume, same face, or with same color
    • Pattern Brush
      • Can create Pattern directly from selection: very helpful for texturing surface/duplicating small shapes
      • Can rotate Pattern around z, x, y axes with keys -/+, 9, 0
      • Can add local offset to Pattern with arrow and page keys
      • Reset local offset to 0 with Home key
    • Bounding Box and Frame Grids
      • Can select on all six faces of bounding box now
      • View->Frame: can change spacing, very helpful for measurement
    • Camera Setting
      • Camera->ton: ACES Filmic Tone Mapping
      • Camera->dof: Depth of Field, click voxel with LButton to set camera focus
    • Misc
      • Command dia [axis]: diagonal symmetry
      • Command o slice: export volume as an image of size (width, height x depth)
    0.98 - 10/22/2016
    • Frame-Based Animation
      • Supports up to 24 frames animation
      • Ctrl+Drag to move frame, Ctrl+Shift+Drag to duplicate frame
      • Press on the prev/next button to play animation (you can also change time step)
      • Drag and drop multiple models to import as animation
      • It can also be used for other purposes, like assets of same category
      • However, features of importing and exporting anim are not fully supported yet
    • New Interface
      • Materials are saved into .vox file now
      • If there are unsaved changes, the tiny button besides name field will become orange, click it to save
      • Program will ask for saving changes when opening new models or closing the program
      • Click the title of each panel to close it
      • Tool->Scale, Repeat, Rotate are removed, use console commands scale, repeat, rot instead
    • Voxel Shader also supports generating anim now
      • [New inputs]
      • iFrame: current frame index
      • iNumFrames: total num of frames
      • iIter: current iteration index
      • iRand: a vec4 random number updated every iter and frame
      • [New Options]
      • -n: specify number of iterations, eg. xs -n 8 [shaderName]
      • -prev/-cur: specify input frame, -prev for previous frame, -cur for current frame (default is -prev)
    0.97.5 - 09/25/2016
    • Fog Scattering: can scatter all types of lights (Sun/Sky/Area)
      • Only works in Pers/Free camera modes
      • Works for glass/metal materials (can get reflection/refraction from sun light)
      • Surface can also be lit by scattered light
      • Can create light shafts
      • Can create background with small fog density
      • Fog color mainly depends on light color and in-scattering color
    • Ground is changed to infinity large in all camera modes
    • Optimized shaders by removing unused branches
    0.97.4 - 07/05/2016
    • New Emissive Area Lighting
      • Emit->Power: Radiant Flux for Area Lighting
      • Emit->Glow: Energy loss on closer surface
      • Emit->Total: Total power for all voxels or power density
    • Hints:
      • Requires GI option enabled for advanced effects
      • Only supports Cubic/RG/RE voxel shape
      • For small but strong light source (e.g. point lights), use Emit->Total
      • It is recommended to use lower image resolution (e.g. 640x480) when adjusting parameters
      • For better quality of final image, use more samples (e.g. 5000)
      • Not very robust for this version (has several potential artifacts)
      • If it is still too dark, do not forget to use Post->E to increase exposure
    • Fix several artifacts for Glass material
    0.97.3 - 06/05/2016
    • New Metal/Plastic Material with GGX NDF
    • Post Effects
      • Post->E: Exposure, when the scene is too dark, you can increase this
      • Post->V: Vignette
      • Camera->G: Gamma Correction
    • Pick up Sun/Sky Color from Palette
    • Better Quality of Soft Shadow
    • Sample->GI : on the top right, enable stochastic sampling for better indirect illumination
      • It's slower (~50%) and noisy (requires 3000+ samples)
      • Use it for indoor scenes, larger exposure, or final render
    0.97.2 - 03/02/2016
    • Export->bake: bake voxel mesh with ambient occlusion and soft shadow:
      • Example on Sketchfab
      • Must support the built-in renderer, if program crashed, recover model from cache/ directory
      • It may take from several seconds to half a minute, depending on machine, model, and sample number
      • Set sample number, direction and intensity of light sources in renderer mode
      • config->bake->perface: bake per face (pixelated) or per vertex (smooth)
      • config->bake->ambient: constant ambient color to make scene brighter
      • config->bake->gamma: for app with gamma correction, set it to 2.2 to avoid color washed out
    • New CMD odir: export all models in current folder, e.g. odir obj
    • Palette ALT+DRAG: swap palette color without changing model, make it easier to organize palette
    • Fixed a bug in .qb export
    0.97.1 - 02/15/2016
    • New Voxel Shader:
      • Supports GLSL based shader script to generate your custom volume
      • Shaders are in the new folder shader/
      • Try typing [xs wave] in console to start
      • Basic command format is: xs [shader name] [arg0] [arg1] [..]
      • If you want to run the shader multiple times in one run, use: xs [num] [shader name ] [args...]
    • New Brush Options:
      • [V]oxel Mode: 3D (Volume: Cube, Sphere), 2D (Flat: Square, Disc), Su (Surface, only operates on surface)
      • - Added hotkeys 1-9 to set brush size quickly
      • [C]enter Mode: supports both square and circle shape now
      • [P]attern Mode: can choose using either original model color or current palette color
      • - Can be applied on erasing and painting now
    • New Marching Cube Export Export->mc: export your voxel model as Marching Cube meshes (.ply)
    • Camera Control: use middle button to move camera
    • Cache Folder cache/: program will automatically backup model before quitting program or rendering model
    • Obj Export Pivot: fixed bugs for obj pivot, you can also set your custom pivot in config.txt->file_obj
    • Palette Command: added command pal mask to mask out unused color in palette
    • Fixed a little rendering bug with orth/iso camera, still not very robust though
    0.97 - 11/30/2015
    • Enhanced Brushes, Improved UI and File System:
      • Save and Open dialog for all Palette, Model, Export, Screenshot files
      • Face Brush: extrude surface by dragging with various modes
      • Voxel Brush: has been integrated with Cube and Sphere Brushes, working with mirror and axis modes now
      • Circle Brush: center voxel of circle is not operated; support even diameter size
      • HUD: voxel coordinates, volume size, face layers, circle radius are displayed in console now
      • Camera: added X+RButton to select camera focus center, and yellow button to toggle auto camera focus
      • Export: fixed obj export and more config options for isometric and 2d sprite export
      • Render: Light->0 is changed to pure color model; the ground in orth/iso mode will be infinity large
      • Multiple UI improvements
    0.96.3 - 08/15/2015
    • Matter->Glass: new transparent voxels with refraction and attenuation
    0.96.2 - 08/09/2015
    • Matter->Sel: per palette material setting (use Alt+LButton or LButton to select material)
    • New Emissive material; perfect mirror reflection (Rough = 0); over 8 light bounces
    • Folder path setting in config file; bug fixed for .obj export
    0.96.1 - 07/05/2015
    • Export->iso: new isometric sprites export
    • Export->obj: color based mesh simplification for .obj format
    • Model List: drag 'n drop folder to model list to change its root path
    0.96 - 05/24/2015
    • Renderer supports various voxel shapes (Lego, Marching Cube, Sphere, Cylinder) and rounded corners, colored grids
    • Camera supports stereographics projection, radial distortion, Escher Droste effect
    • Use F5/F7 to save/load current camera
    • Performance improvement and bug fixes